Here is a quick summary of some of the changes, but for everything else, be sure to review the patch notes when this update rolls out. We’ll be keeping an eye on your feedback and matches and will roll out further balance adjustments in a timely fashion. Though this update does not include what we consider a “full” balance pass, we have made several changes to help shake up multiplayer and co-op. And plenty of more additional changes and fixes for Audio, Art, Animation, UI/UX, and Maps.Bloom was removed and we fixed blur or “haze” on the maps.Fixed several issues where bridges did not correctly have cover.Adjusted territory layout on (8) Mignano Gap and made minor adjustments to Strategic and Victory Point locations on (6) Gazala Landing Ground.With this option, squads only occupy one control group at a time, like in previous CoH games Added an option to enable Exclusive Control Groups.Fixed several icons and portraits with the correct Company of Heroes 3 assets.Allies will now be cool colors and enemies will be warm colors A small update to the Unique Player Color option.You will be able to review the full 1.1.0 patch notes when the update goes live tomorrow. This update for Company of Heroes 3 includes hundreds of bugfixes, changes and improvements. War Bonds can be used to purchase any content in the in-game store. War Bonds are a form of in-game currency that can only be earned by purchasing War Bond packs. Check out this sneak peek below for a taste of some of the cool stuff on offer. The cosmetics available in this update are historically inspired. This will apply to everything in the store when it launches, and as we move forward. One of our goals with the In-Game Store is to ensure there is always a balanced mix of earnable and paid content available so that players can choose how they use the store, and that there is unlockable content available to everyone. Some content featured in the store can be purchased with either War Bonds or Merit (earnable with Challenges), or solely with War Bonds – more on these further below. With this update, we are launching a range of cosmetic options in the store, allowing players to customize their armies in both multiplayer and singleplayer. automatch to earn Merit, which can be used to unlock cosmetics for your favorite units.įor Daily and Weekly Challenges, you can expect new, randomly selected Challenges ranging from 'Kill 50 vehicles with anti-tank guns' to 'Gain 50 veteran ranks with Wehrmacht infantry'.ĭaily Challenges will appear at 5pm PT every day and three new Weekly Challenges will be available each Saturday at 5pm PT. With Challenges, you will have the opportunity to complete daily and weekly in-game objectives in Multiplayer and Co-op vs A.I. We will be releasing the full patch notes along with the update on March 28th.Ĭheck out this quick summary, then read below for more details.Īs part of this update, we're introducing Challenges. Be sure to review some of the exciting changes in Operation Sapphire Jackal below and leave us your feedback after you have a chance to see them in-game. With so many changes going into this update, our team will be standing by to roll out hot fixes should any major issues come up. In addition to all our efforts on this update, you can also check out our recap of the game’s launch to see how we’re working through our players’ feedback and reports. While part of our team was working on our post-launch hot fixes to address top issues, a lot of us were working in parallel on the content for Operation Sapphire Jackal. This update includes a significant number of bug fixes, quality of life improvements, gameplay balance adjustments, and all-new features and content. Our team at Relic is very excited to share the first major update for Company of Heroes 3, which we’ve codenamed Operation Sapphire Jackal.
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